flexi - moebius transformation [random texture mix].milk 7.2 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.000
  8. fDecay=0.950
  9. fVideoEchoZoom=0.498
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.630
  28. fWaveParam=-1.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=13.29089
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=-0.28000
  40. dy=-0.32000
  41. warp=0.00909
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=1.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=12.800
  60. nMotionVectorsY=9.600
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.000
  64. mv_r=1.000
  65. mv_g=0.910
  66. mv_b=0.710
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=100
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.49138
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=0.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=x=.5;y=.5;
  152. shapecode_1_enabled=0
  153. shapecode_1_sides=24
  154. shapecode_1_additive=0
  155. shapecode_1_thickOutline=0
  156. shapecode_1_textured=1
  157. shapecode_1_num_inst=1
  158. shapecode_1_x=0.500
  159. shapecode_1_y=1.800
  160. shapecode_1_rad=0.01120
  161. shapecode_1_ang=0.00000
  162. shapecode_1_tex_ang=0.00000
  163. shapecode_1_tex_zoom=0.81954
  164. shapecode_1_r=1.000
  165. shapecode_1_g=1.000
  166. shapecode_1_b=0.000
  167. shapecode_1_a=1.000
  168. shapecode_1_r2=1.000
  169. shapecode_1_g2=1.000
  170. shapecode_1_b2=1.000
  171. shapecode_1_a2=1.000
  172. shapecode_1_border_r=1.000
  173. shapecode_1_border_g=1.000
  174. shapecode_1_border_b=1.000
  175. shapecode_1_border_a=0.000
  176. shape_1_per_frame1=tex_ang=0.01;
  177. shape_1_per_frame2=x=.5-q4;
  178. shape_1_per_frame3=y=.5-q5;
  179. shapecode_2_enabled=0
  180. shapecode_2_sides=34
  181. shapecode_2_additive=0
  182. shapecode_2_thickOutline=0
  183. shapecode_2_textured=1
  184. shapecode_2_num_inst=1
  185. shapecode_2_x=0.500
  186. shapecode_2_y=0.500
  187. shapecode_2_rad=0.22167
  188. shapecode_2_ang=0.00000
  189. shapecode_2_tex_ang=0.00000
  190. shapecode_2_tex_zoom=0.40839
  191. shapecode_2_r=1.000
  192. shapecode_2_g=1.000
  193. shapecode_2_b=1.000
  194. shapecode_2_a=1.000
  195. shapecode_2_r2=0.000
  196. shapecode_2_g2=0.000
  197. shapecode_2_b2=0.000
  198. shapecode_2_a2=0.000
  199. shapecode_2_border_r=1.000
  200. shapecode_2_border_g=1.000
  201. shapecode_2_border_b=1.000
  202. shapecode_2_border_a=0.000
  203. shape_2_per_frame1=x=.5+q4;y=.5+q5;
  204. shape_2_per_frame2=rad=sin(time);;
  205. shapecode_3_enabled=0
  206. shapecode_3_sides=4
  207. shapecode_3_additive=0
  208. shapecode_3_thickOutline=0
  209. shapecode_3_textured=0
  210. shapecode_3_num_inst=1
  211. shapecode_3_x=0.500
  212. shapecode_3_y=0.500
  213. shapecode_3_rad=0.10000
  214. shapecode_3_ang=0.00000
  215. shapecode_3_tex_ang=0.00000
  216. shapecode_3_tex_zoom=1.00000
  217. shapecode_3_r=1.000
  218. shapecode_3_g=0.000
  219. shapecode_3_b=0.000
  220. shapecode_3_a=1.000
  221. shapecode_3_r2=0.000
  222. shapecode_3_g2=1.000
  223. shapecode_3_b2=0.000
  224. shapecode_3_a2=0.000
  225. shapecode_3_border_r=1.000
  226. shapecode_3_border_g=1.000
  227. shapecode_3_border_b=1.000
  228. shapecode_3_border_a=0.100
  229. per_frame_init_1=zoom=1;
  230. per_frame_init_2=xpos=0;
  231. per_frame_init_3=ypos=0;
  232. per_frame_1=//before inversion
  233. per_frame_2=scale = 1;
  234. per_frame_3=angle = time*.2;
  235. per_frame_4=translation_x = 0;
  236. per_frame_5=translation_y = 0.1;
  237. per_frame_6=
  238. per_frame_7=//complex inverted
  239. per_frame_8=iscale = 1;
  240. per_frame_9=iangle = 0.2;
  241. per_frame_10=itranslation_u = 0;
  242. per_frame_11=itranslation_v = 0;
  243. per_frame_12=
  244. per_frame_13=
  245. per_frame_14=// the möbius transformation
  246. per_frame_15=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
  247. per_frame_16=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
  248. per_frame_17=// so a/c and mu can be calculated outside of the shader
  249. per_frame_18=
  250. per_frame_19=a_r = cos(angle)*scale;
  251. per_frame_20=a_i = sin(angle)*scale;
  252. per_frame_21=b_r = translation_x;
  253. per_frame_22=b_i = translation_y;
  254. per_frame_23=
  255. per_frame_24=c_r = -cos(iangle)*iscale;
  256. per_frame_25=c_i = -sin(iangle)*iscale;
  257. per_frame_26=d_r = itranslation_u;
  258. per_frame_27=d_i = itranslation_v;
  259. per_frame_28=
  260. per_frame_29=// c^(-1)
  261. per_frame_30=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
  262. per_frame_31=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
  263. per_frame_32=
  264. per_frame_33=// a*c^(-1)
  265. per_frame_34=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
  266. per_frame_35=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
  267. per_frame_36=
  268. per_frame_37=// (bc-ad)
  269. per_frame_38=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
  270. per_frame_39=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
  271. per_frame_40=
  272. per_frame_41=// mu*c^(-1)
  273. per_frame_42=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i;
  274. per_frame_43=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r;
  275. per_frame_44=
  276. per_frame_45=q1 = ac_r;
  277. per_frame_46=q2 = ac_i;
  278. per_frame_47=q3 = mu_r;
  279. per_frame_48=q4 = mu_i;
  280. per_frame_49=
  281. per_frame_50=q5 = c_r;
  282. per_frame_51=q6 = c_i;
  283. per_frame_52=q7 = d_r;
  284. per_frame_53=q8 = d_i;
  285. per_frame_54=
  286. per_frame_55=monitor = bcad_r;
  287. warp_1=`sampler sampler_rand00;
  288. warp_2=`shader_body
  289. warp_3=`{
  290. warp_4=` // sample previous frame
  291. warp_5=` ret = tex2D( sampler_main, uv ).xyz;
  292. warp_6=`
  293. warp_7=` // darken (decay) over time
  294. warp_8=` ret *= 0.95; //or try: ret -= 0.004;
  295. warp_9=`ret = tex2d(sampler_rand00,uv_orig);
  296. warp_10=`}
  297. comp_1=`shader_body
  298. comp_2=`{
  299. comp_3=`
  300. comp_4=`float2 ac = float2(q1,q2);
  301. comp_5=`float2 mu = float2(q3,q4);
  302. comp_6=`float2 c = float2(q5,q6);
  303. comp_7=`float2 d = float2(q7,q8);
  304. comp_8=`
  305. comp_9=`float2 z = (uv-0.5)*aspect.wz;
  306. comp_10=`
  307. comp_11=`// (c*z + d)
  308. comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
  309. comp_13=`// mu/(cz+d)
  310. comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
  311. comp_15=`
  312. comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
  313. comp_17=`
  314. comp_18=`ret = tex2D(sampler_fc_main, moebius );
  315. comp_19=`}